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Stardust armor
Stardust armor






  1. #Stardust armor manual
  2. #Stardust armor full

  • Power: Even though the majority of Silver Chariot's power is in its astonishing speed, it still has great destructive power, as it is able to slice through solid rock instantaneously.
  • While wielding Anubis, it is capable of matching Star Platinum and its barrage of punches. Its speed is high enough that it's able to deflect bullets shot at a point-blank range, deflect light ray energy shot out by the Sun, and cut Hanged Man who is stated to travel between reflective surfaces at the speed of light.

    #Stardust armor full

    However, Silver Chariot is weighed down by its armor and needs to shed it to reach its full speed.

  • Speed: Silver Chariot is an incredibly quick Stand, as it is able to appear in multiple places at once, due to moving at a speed faster than the human eye can process and creating illusory afterimages.
  • Has a better fighter compliment and missiles than the Super Andromeda.
  • The Super Dreadnought was the very first ship destroyed in the film Yamato: Resurrection.
  • Arguably the best Tier 4 for its versatility.
  • #Stardust armor manual

    You will be able to get 40-75% of all shots to hit if using manual aim Try to predict its flight pattern and lead your shots.

  • USE MANUAL AIM, ESPECIALLY WHEN THE SUPER DREAD IS SPINNING.
  • Prowlers like the Sahara and Submarines like the UX-01 will be able to ambush them and cripple/wound them.
  • MACs and WMGs have very high muzzle velocity, which means that you can use those as well when countering Super Dreads.
  • No amount of spinning will break a missile lock or outrun a fighter
  • Fire missiles and use spacecraft against it.
  • When fighting against a Thanatos or any missile-based ship, it is best to take cover behind debris and whittle away at them with missiles and fighters.
  • They aren't effective against large waves of fighters deployed by ships like the Lucrehulk-class Battleship, so its best to stick closer to ships that have adequate anti-air capability. This way, your fighters won't be sluggishly limping back from halfway across the map, far too late to help take down any attacking aircraft. Cosmo Tiger II's are relatively slow, traveling at 750m/s, so its ideal to have them deployed on idle until you spot an incoming attack.
  • It is crucial to your survival to utilize your interceptors well.
  • The heavy missiles are numerous, and useful for outranging Halo ships, and destroying smaller ships, which are often too fast for the main cannons to hit.
  • Due to the low velocity of the guns paired with the high range, it is best to focus fire on ships that are too large to avoid shots such as the Titan-class Star Destroyer. Certain slower ships will be completely unable to get in range of you. Combined with the 45km max range of super-heavy wave cannons, this can make you a troublesome target for capital ships, as not only are you able to attack from outside of their laser range, you are also able to dodge any returning fire with relative ease.
  • The greatest asset of the Super Dreadnought is its combination of moderate-high speed and high-range main guns.
  • Their simple cylindrical shape made them easy to produce in mass numbers. They carried similar firepower to that of their predecessors but had much more rigid armor and shields. The Super Dreadnought-class were some of the most modernized ships of the UNCF.








    Stardust armor